It’s sad what FPS’es have become, but is it even sadder that I know that Doom map so well after all these years?
By SkindianaBones
Posted by Shawn Handyside on November 12, 2010 · 3:51 AM |
Categories: Charts & Graphs, Depressing, Doom, ID Software, PC, Retro, Uncategorized · Leave a comment () 63 Comments |
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You forgot to include all the gratuitous nudity.
Might as well do something with the new graphics.
What? improve gameplay? What a ludicrous idea!
guys, we can't forget about music!
I suggest playing my soundtrack on a loop
Not Even Doom Music can prevent FPS games from becoming cinema.
*suddenly rocks out to techno remix*
Nostalgia…rising…RISING!
you know something's wrong when multiplayer maps are more complex than single player.
I would rather name that picture "Final Fantasy dungeon map design"
Is that E1M1? Been so long I can't remember. Sure does look familiar though. What's crazy about those maps, you couldn't have a tunnel. There was no way for any piece of floor to have another floor you could walk on anywhere directly above or below it. With that limitation, they were still great maps!
Also, the modern FPS map has a striking resemblance to the ones in Metroid Other M. (Don't hate, I have it and like it. Unless thats why you'd want to hate. In that case go right ahead.)
Dr. Wily's in your games, designing your levels
i was trying to think of a game to contradict this, but i cant. sadly our FPS's have become very very bad…
Goddamn it Shawn, now I have to replay Doom for the 50th time.
funny, i almost thoguht that was teh turok map. i'm ashamed ive never been able to truly play fps till recently
You forgot to include awsum scripts of hyper packed action (MW2), amirite?
And this is why I still play Doom and eschew most modern FPS games. Especially "realistic" shooters with knives that do one-hit kills and sniper rifles that don't.
At least these games are finally learning their LINES. Get it? Get it?
Can somebody remind me which episode and level that is?! It's driving me nuts! And I don't have Doom handy to replay and find out.
Cutscenes? lolwut?
Since you could aim down the sights like in an FPS :O
YYYEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!
But what could be said of all the other genres of games? Surely they have also met the fate of executive decision as well!
God, I miss getting lost only to run into a horde of imps. I demand more confusing maps!
Doom did it right 17 years ago. On DOS and programming thats ancient by our standards. It did it right because we didn't really need the story; we were playing it SOLELY to be the one badass marine who kills Satan and ALL of hell.
What can we do with all this bloom and high-resolution textures and fancy shading and bump maps and high speed wireless 64-firefight onlines?
CORRIDORS TO CUTSCENES!
Having played the New Goldeneye, this is painfully true
And that's why I stick to Counter-Strike, Quake and Killing Floor.
At least those games go straight to the point, and don't fuck around with just walking forward only to get over 9000 cutscenes.
Atleast it isn't a 60 hour long hallway full of cutscenes.
*looks at own user name*
*gets depressed*
Yahtzee (zero punctuation) had it right.
The more limited your tools, the more creative you have to be to get it to work, and the better it turns out. This is because it was more fun and interesting to play than the big budget games with nothing unique. Since devs aren't limited by tools, we need something else to motivate them to make interesting games. The FPS market is over saturated, and there are enough FPS lovers that almost no FPS game has failed recently, making the push for quality and fun pointless for developers when people will buy almost anything.
I do not see this changing for quite a while, until a game pulls another halo, and defines a genre, making the other FPS games play catchup. Then we'll get a few truly great games like modern warfare, then everything will stagnate for a while, until some devs get another original idea.