Quest to Nowhere: Summer DaysHey guys, you remember Mike who used to work on the site? Yeah me neither!

Well anyway he’s got a video game he needs you to play!

This game was created as his masters thesis and he needs some people to give it a playthrough and complete a small survey at the end! Are you a bad enough bro to try this experimental comic book video game? I hope so!

Give it a whirl here:
Quest to Nowhere: Summer Days


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Posted by Shawn Handyside on January 6, 2011 · 10:17 PM 
FAILLAMENOT BADPRETTY GOODAWESOME (49 votes, average: 4.35 out of 5)
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Games, Sequential Art, Uncategorized, Web Games

· Leave a comment (19 Comments)


19 Responses to “[GAME] Quest to Nowhere: Summer Days”

  1. codemaster525 on January 6th, 2011 10:33 pm

    Wow, that was really interesting. I enjoyed it and I hope to see more of it.

  2. Ataeru on January 6th, 2011 10:59 pm

    I understand the puzzles were supposed to immerse the reader into the story. But In my opinion, it did the opposite.

    When I read a story, or play a story driven game like the Persona series or "Embric of Wulfhammer's castle" I tend to focus and immerse myself into the world it draws out. But with the odd puzzles of "put panels into your inventory", "give her some food", "rearrange the scene so it fits", etc…etc… I can't but feel disconnected from the story.

    Im sorry, but I did not like the game.

  3. Beato on January 6th, 2011 11:19 pm

    I guess I have been spoiled by MSPA Forum Adventures because the puzzles in this were… not that fun, i guess. I like the block puzzle, though. It could be a thing that was always there and you had to keep going back to put in new panel combinations :D!

  4. MasterLuigi452 on January 6th, 2011 11:45 pm

    I actually liked it.
    I'd like to see the finished work!

  5. Red on January 7th, 2011 12:02 am

    I would gladly play a game of this type atop a mountain
    (this game type has been awarded the prestigious "Red Would Play This Game Atop a Fucking Mountain Because he Likes the Game and Loves Mountains" Award)

    But seriously, it's great to see something totally new in the gaming world.
    Thumbs up!

  6. ShrubNinja on January 7th, 2011 12:04 am

    The puzzles sort of pulled me out of the story. I was reading, and ready to go to the next page, but then I had to go back through the story and give the girl an apple. A lot of the time I didn't even know what the puzzle was without looking at the hint, and that really pulled me out of the story. It's a good comic, and the art is great, but maybe make it more obvious that a puzzle is there in the beginning.

  7. Jade Catima on January 7th, 2011 12:09 am

    Not bad as a first concept. Some of the puzzles were a bit confusing, and it'd be nice to be able to recognize a puzzle when you come across it. A few more puzzles wouldn't hurt either -- sometimes I felt like I was just reading a comic instead of playing a game.

  8. MorningMoon on January 7th, 2011 12:24 am

    Maybe it's because i am tired right now (read through an hour worth of threads on a forum just to prove that a guy would eat his underpants if the good guy of the series was the bad guy, long story, but, thanks to me somebody has to eat his underpants) but, the screen is a big issue for me, in any given game i am used to setting up the screen to where i can see it fully and then make sure not to scroll at all, here, i still have to scroll, and, well, i scarcely read my comic books on computers, so not used to the movements when reading either.

  9. Jimmy on January 7th, 2011 12:54 am

    Reminds me of Disney's "Tangled" movie in terms of artwork. I liked the story but the puzzles seemed to be either too forced or two confusing

  10. BasketGT on January 7th, 2011 12:57 am

    Certainly an interesting game. I was a bit confused as to whom the characters were, i.e. which girl is named what, but the story was a good intro into what it could become. I wished there was a better notification when there was a puzzle, since it seemed like I would hit a dead end, disturbing the immersion, then solve a puzzle. Other than that, basic features like color and music would really help. As far as an uncompleted project goes, not bad. If I had to score it, I'd give it an 8 out of 10.

  11. Ryu_Bonkosi on January 7th, 2011 1:29 am

    It was enjoyable, I think harder puzzles, backstory, and color whould help, but I liked it.

  12. JuanACookie on January 7th, 2011 1:30 am

    I wouldn't mind a BGM to play while reading/playing. And I would appreciate a sound effect for when a puzzle needs to be solved and when it is solved.

    maybe when a puzzle has to be solved, it takes the player to a different view/scene like in Hotel Dusk, so we know when there's a puzzle in need of solving

  13. Ichiinu on January 7th, 2011 1:46 am

    I liked it, although I think at least SOME color is necessary, particularly in the case of the girls eyes. If that's something significant about her development, shouldn't we be able to see it?

  14. BlurrySandwich on January 7th, 2011 11:17 am

    I don't know about everyone else but I felt like the puzzles added to the story. It was like an interactive comic where at each puzzle you were helping the main character piece together her memories agian. Although the last puzzle almost had me ready to give up, I enjoyed thinking it through. Overall, it was a compelling idea and storyline

  15. gamegeneral on January 7th, 2011 3:06 pm

    I would play it if the top and bottoms of the play window didn't stretch past my viewing area on firefox. Seriously. He couldn't scale it down just a bit?

  16. Xifihas on January 7th, 2011 3:37 pm

    An uninspired comic with little charicterisation or plot and tacked-on puzzles that are insultingly easy. It's…garbage.

  17. Mjr_Boothroyd on January 7th, 2011 6:25 pm

    At the very least, it is an innovative way to present a story. The puzzles were sometimes a little obscure, but I see a diamond in the rough here. Maybe if some branching paths for different solutions were allowed, it would add some "replayability" and variation to the storyline. For a first draft, though, it is far above average.

  18. Great_King on January 8th, 2011 12:04 am

    I think that the game has a good concept, but it was poorly executed. The puzzles should have been integrated better into the game. I felt no urgency in completing the puzzles, and even then I could do them haphazardly and there would be no penalty to me. If the puzzles had a greater effect on the story (such as a different ending, skill, storyline, etc.) then it would have lended itself better towards the game and story.

  19. TheRabbit2 on January 8th, 2011 9:01 pm

    Isn't this the same as a Japanese visual novel?
    I don't understand how he is qualifying this as his master's thesis…..

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