It’s nice when Valve lets more classes equip an existing weapon, but they may want to at least test it out on each class first!
By spoatnik
Posted by Shawn Handyside on May 7, 2012 · 5:17 PM |
Categories: Bad Ideas, Heavy Weapons, PC, Playstation, Team Fortress 2, Valve Software, Weak Points, Xbox 360 · Leave a comment () 77 Comments |
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Welcom to the Demoman's world.
What I want to know is what's up with the way we hold the frying pan now.
It looks like the Demo is trying to kill people with fanciness.
They managed to break an existing weapon for one thing…
Another thing that happened is that me and a bunch of Scouts grouped up and started panning everything.
I think one person went deaf.
Talk about out of the frying pan and into your field of vision
Duh, it doubles as a shield….to the face….
Can you imagine the Demoman with his left side of his vision gone, and then a giant pan on the right side
This. Plus, most of the classes that are newly able to use the Frying Pan look like they've barely got a grip on the thing, like they're purposely grabbing as little of the handle as possible.
If Scout has the frying pan who is making breakfast for Spy?
Frankly I'm less concerned about the field of vision blockage and more about how loud that thing is with a Scout.
CLANG CLANG CLANG CLANG NEEDA CLANG PENSAH HERE CLANG CLANG NEE CLANG DISPENSAH CLANG CLANG CLANG
So on that note, whose ears have bled from trade servers full of those, anyway?
This just in: New weapon usage in TF2; universally panned by critics.
<img src="http://wiki.teamfortress.com/w/images/f/f2/Soldierava.jpg" width="146" height="146" />
What kind of pansy needs things out of his eyes to see?
I'm pan-sided.
At the end of the day, despite our advances in firearms, ordinance, and sentry turrets, nothing in TF2 is quite as satisfying as making an omelet out of someone's cerebral fluids.
It doesn't matter if you see or not, wherever you swing that thing you are bound to hit something with a loud CLANG!
If its not the enemy hit directly they'll surely die of their eardrums exploding.
In other words. OverPowered Hurpadurp!
I'm less concerned about your field of vision with the thing, than how you hold it.
<img src="http://wiki.teamfortress.com/w/images/thumb/6/62/Frying_Pan_Sniper_1st_person.png/342px-Frying_Pan_Sniper_1st_person.png" width="200" height="400">
It seems to me that Valve needs to test these things more thoroughly first…
That's not a frying pan, he just broke the mirror.
Disregard 20/20 vision
Acquire Pancakes
"In the kingdom of the 2 eyes, the one-eyed man is the annoying, yelling, black, Scottish cyclops who will earn the scorn of his fellow man ten times over."
Sun Tsu said that.
Of course I wouldn't see shit either with those words in the way.
Frying Pan + Connoisseur's Cap + any flamethrower = Pyro Chef
All we need now is an apron!
TF2 now consist of only the following sound effects.
BONK
CLANG
BOING
CLANG
'EY DOC
BONG
CLANG
YA STUPID?
CLANG
I don't want to see shit, that would be gross.
It won't matter when you're running, holding the attack button, and spamming x+5! :D
ultamate ear rape during setup with scout
SUCCESS
i think a slight increase of frying pans being traded will commence
Well, that's really…
pan in the ass, isn't it…
Because that thing is useful only against zombies…
or disney villains
I can clearly see the problem. The frying pan isn't big enough, I can still see the background.
You do know that field of veiw can be adjusted right??
Consider this: The pan is in your field of vision, unless you swing rapidly.
Valve is TRYING to kill us.
OP is from Reddit.
It's fixed now, moving along.