You gotta hand it to those Dead Island zombies… they’re persistent! Even when a conveniently placed floatation device has created an impenertable wall between them and your delicious, tasty brains!
By Sir Kemper

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Posted by Shawn Handyside on September 7, 2011 · 12:19 AM 
FAILLAMENOT BADPRETTY GOODAWESOME (100 votes, average: 4.08 out of 5)
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Categories:
Failure, Kickin' It, PC, Playstation, Shields Up, Square Enix, Uncategorized, Under the Sea, Video Clips, Xbox 360, Zombies

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49 Responses to “[VIDEO] Zombies: Greatest Threat To Man”

  1. Skrist on September 7th, 2011 12:23 am

    Almost as stupid as the F2P were in the beginning… almost.

  2. ibbolia on September 7th, 2011 12:25 am

    We all make fun of the zombie, but they tend to have the most brains out of all of us.

    Because they ate ours.

  3. Shatman on September 7th, 2011 12:30 am

    "Hey, human, I think this pool toy is st-"

    *smack*

    "Look, I'm just trying to tell you you have a defective pool toy.

  4. Kamelot on September 7th, 2011 12:34 am

    That zombie is great at playing Mime.
    That wall just seems so solid. Like a small cheap plastic floaty was in the way.

  5. KungFuDeli on September 7th, 2011 12:35 am

    Irony has never been so useful…

  6. UndeadLex on September 7th, 2011 12:39 am

    Boot to the head.

  7. Totema on September 7th, 2011 12:43 am

    Reminds me of how I got my Swimming merit badge.

  8. Skrist on September 7th, 2011 12:45 am
  9. BTSnoogans on September 7th, 2011 12:45 am

    And yet we wonder why zombies always try to consume us. It's because we're jerks. They try and help us out and what does it get them? Boot to the face.

  10. truegentleman on September 7th, 2011 12:50 am

    The Free to Play? Or is this some crazy gang language? I don't understand please help <_<.

  11. BTSnoogans on September 7th, 2011 12:50 am

    Note to self: If zombies attack, bring inflatable raft.

  12. truegentleman on September 7th, 2011 12:53 am

    Fuck the zombies, that furniture is terrifying. I mean, look at it…its just sitting there, waiting, watching us, preparing for when we let our guard down…and there's nothing we can do, because none of the devs apparently finished learning how to implement physics in a computer game. Come on guys, I know that class was boring, but seriously? This is so sad.

  13. RemielChibus on September 7th, 2011 1:00 am

    Looks like things are going swimmingly for the undead.

  14. Pisko on September 7th, 2011 1:06 am

    thank god zombies don't know how to press "Y"

  15. ibbolia on September 7th, 2011 1:16 am

    He speaks of TF2 Free to Players, whom started out having difficulty understanding some of the subtler points of the game.
    <img src="http://fc06.deviantart.net/fs47/f/2009/180/9/7/TF2___Spy_Fail_by_frzdragon.jpg"&gt;

  16. AManWithACloak on September 7th, 2011 1:25 am

    I can just see advice zombies popping up.

    "PUNCH THROUGH SOLID WOOD DOOR"
    "GET HELD BACK BY POOL FLOATY"

  17. VaultLegend on September 7th, 2011 1:47 am

    Zombies have to go through a rigorous training program before being released back into the wild.

    This one is the best of the best.

  18. RemielChibus on September 7th, 2011 2:11 am

    Oh my gosh, is that three digits I see? How appropriate I get it on a pun post!

    …wait, pretty much all I do is pun posts.

  19. Mindlessinvalid on September 7th, 2011 2:32 am

    Once a physics engine has been applied to a Gaming Engine, it's child's play to implement the interactions between solid objects and the environment.

    Unfortunately there's like 3 physics engines that get used out of a plethora of possible choices and all of them suck.

    We've got Havok (master of complete yet inconvenient implementation of gravity, buoyancy, and stress. Shitty rag dolls and dumb hijinks abound.)

    We've also got PhysX (Master of hyper-realistic physical interactions and frying your cheap piece of junk you call a computer.)

    We've also got Cry-Engine (It's mediocre at everything but doesn't suck).

    Havok does almost everything for you, so you can tell the designers weren't very good it they used it (unless they're valve, they make it work). All you have to do is make a second bounding box that mimics the rough shape of the mesh and then assign it to Havok. If it's an NPC that gets ragdoll physics you only have to rig the bounding box to the original skeleton.

    Aside from having touched a couple of games that used PhysX, I know next to nothing about developing with it because I've never personally worked with it.

    Cry-Engine is very cut and dried in development, but it's repetitive. Most developers will cut down on the number of object that follow the physics or take shortcuts to minimize the work. I could read all the volumes of "The Fall of Rome" TWICE in the time it takes to get a working alpha out of Cry-Engine if they didn't take shortcuts. Basically between retex jobs and cutting down on viable interactions, 80% of the potential of cry-engine is wasted to produce a single game.

    To summarize:
    Havok takes and extra 2 minutes per model to implement physics (for a novice, if you're really good with your modeling software you can cut this down to 30 seconds) and only the baseline of intellect it requires to use modeling software.

    Don't know anything about working in PhysX but I hear it's really intuitive (but then again I could be being tricked into a bureaucratic hell of no return).

    Cry-Engine has some really boring implementation, but really all you're doing is filling out values. I can cook dinner in the time it takes me to get one object done right (again, developers take lots of shortcuts).

  20. Greedy Heavy on September 7th, 2011 2:39 am

    TL;DR

  21. Darkangelsv1 on September 7th, 2011 2:39 am

    "Hey uh, there's this little flotation device on my way that I can easily jump over, but I can't get the 'jump over' command. What should I do?"

  22. Greedy Heavy on September 7th, 2011 2:41 am

    I see 2 digits

  23. RemielChibus on September 7th, 2011 2:48 am

    KHAAAAAAAAAAAAAAAAAAAAAAAAAAN!

  24. CakeBard on September 7th, 2011 3:05 am

    I was wondering when the survivor was going to stop FLOUNDERING about.

  25. VT_Juju_Man on September 7th, 2011 4:00 am

    Who else would love to see the exact same situation with a tank or witch :D

  26. The_AntiVillain on September 7th, 2011 4:09 am

    looks like the floaty was made by aperture

  27. primedawg9170 on September 7th, 2011 5:40 am

    What about the ones in Left 4 Dead 1 and 2?

  28. StompyChar on September 7th, 2011 6:05 am

    Go around it? -- Nope.
    Go over it? -- Nope.
    Pop it? -- Nope.

    Walk into it endlessly because you're undead anyway? -- Yup, Perfect plan.

  29. RickO_ on September 7th, 2011 6:38 am

    …….

    …YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHH! (Had to be done)

  30. VT_Juju_Man on September 7th, 2011 7:30 am

    *insert Dramatic music and zoom out*

  31. Shatman on September 7th, 2011 7:50 am

    "Human! Stop running! You look quite tired and might collapse!"
    "We'll carry you where you need to go!"

    *smack*

  32. TheQueenofSouls(DT) on September 7th, 2011 8:37 am

    Hidden Spy: *cough* Spycrab. Spycrab right now.
    F2P Spy: wat?
    *cue rape*

  33. smartmonkey on September 7th, 2011 9:38 am

    they also have runner in dead island. But i have a car, these zombies are invalid (literally).

  34. vash_ts on September 7th, 2011 9:56 am

    Human! you look in pain, Maybe a massage will do!

    -AAAGGHH!!! HUNTER!!!! GET IT OFFF ME!!!!

  35. vash_ts on September 7th, 2011 9:58 am

    It helped me to have played TF1 at first…
    So I sucked in hability, but where good in technique

  36. vash_ts on September 7th, 2011 10:01 am

    It is said: for the good of all of us, except the ones who are dead…

    Cave, we are done here

  37. inb4SlenderMan on September 7th, 2011 11:23 am

    didn't you know? Pool Floaties are their own worst enemies o~o

  38. DiamyoAlex on September 7th, 2011 12:10 pm

    We'll meet again, floaty!

  39. Mindlessinvalid on September 7th, 2011 1:12 pm

    Which is why I should never talk about anything I know anything about.

  40. KarmikCykle on September 7th, 2011 3:08 pm

    Fun game, even though it does feel rather unpolished.

  41. Drjolt on September 7th, 2011 3:16 pm

    Dat flotation device.

  42. Pringer X on September 7th, 2011 3:55 pm

    "Human! It looks like those cars are in your way. Let me move them for you!"

    *molitov*

  43. PortalMan118 on September 7th, 2011 10:06 pm

    That guy must of gotton hell after that by the other zombies.

  44. AuraBlaze on September 8th, 2011 11:01 am

    I think we're on to something here. No longer do we need to save ourselves using guns and cars!

    Father: "Kids, the zombies are here! Get in the pool and ready the inflatables!"

  45. Shatman on September 8th, 2011 3:47 pm

    Have you ever SEEN a witch? With the bloody claws and eviscerating everyone that makes noise?

  46. Shatman on September 8th, 2011 9:21 pm
  47. VT_Juju_Man on September 10th, 2011 8:33 am

    And this is what the necrophiliacs see
    <img src="http://www.coolest-vampire-art-gallery.com/image-files/edward-cullen4.jpg"&gt;
    Truly, truly disturbing….

  48. ProfessorLuigi on September 10th, 2011 7:54 pm

    "Human! You have brain cancer, Let me do surgery!"
    *dead somhow*

  49. AManWithACloak on September 14th, 2011 3:13 am

    "Remember, you don't have to outrun the crazed splicer, just your neighbor!"

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